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A top research scientist's desire to defect from one corporation to another links three characters whose stories at first seem totally separate. Firstly there is Turner, the security specialist in charge of extracting the defecting scientist from his previous employer's grasp. Then there is Marly, a disgraced art dealer hired by a billionaire to track down the unknown artist who created some mysterious wooden boxes. Finally there is Bobby Newmark (aka Count Zero), who gets into a world of trouble on his first time out as a console jockey, when he is asked to use some new icebreaker software to access a particular data source in the matrix.

Having finished it, I'm still not at all sure exactly what was going on with the box-maker, the voodoo loa and the girl, but it was all very exciting. I spotted Finn's reference to the events of "Neuromancer" at the end of chapter 16, but I could probably do with re-reading it since I can't remember what the characters in the earlier book found or how it is relevant to events in "Count Zero" (if at all).

I like cyberpunk a lot (it could well be my favourite sub-genre of SF) and I've a few others on my TBR shelf that I need to read over the next few months.

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kittiwake

June 2012

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